When a player doesn’t learn something, the failure to optimize something is punishment enough - Korppoo says Colossal Order doesn’t put a lot of effort into punishing players for failing to achieve objectives. “It seems to be working quite nicely for us.” “Learning and helping them out, guiding them towards finding new features and learning more, that’s how a game should reward the players,” says Korppoo. What ties Diablo III and Cities: Skylines together, she says, is a shared emphasis on punishing players as little as possible and gently guiding them to figure out the game on their own using subtle, integrated tutorial systems. “If you think about Diablo III, one of my favorites, it’s all about teaching players how to play the game.”
“If you have the greatest game in the world, but nobody knows how to play it, it’s not the greatest game in the world,” says Korppoo.